I was trying to create a splash screen for the title screen, but when I try to add audio, the image I added earlier disappears. I have the audio and images in separate folders. (This is a machine translation, sorry if it's hard to understand.)
I can't upload any image files. You said in the description that one of the types is SVG, but it won't let me upload those either. I'm on the web version
Hello, I am running into an issue of the window prompt() script not functioning in the downloadable version. It doesn't seem to work within the example json that's provided for it either. Is there a fix for this? Thanks in advance! :]
So I like this, but there are some problems, mostly the UI, it is very complicated for what feels like no reason, there are options that are in two menus, and just some menus fell redundant like they could be easier. Like I said this isn't hate, just constructive criticism. Hope to see a UI update that simplifies it a bit.
I'm having trouble getting text fonts to change between scenes for Android, and making different text fonts for different characters dialogues, i don't exactly know what to do, it works for a few seconds after I hit play but then it'll suddenly revert to the default font i set... sorry for the confusing wording, I'm brand new and your tutorials aren't the best at explaining on how to do things, no offense...
Thanks replying and being interested. But, it seems the engine has some issues within the main coding causing the passages to lag and freeze the entire engine. Once i fixed this issue, if i can, as i lack the knowledge of finding the exact cause which is causing this bug.
Hello again! I wonder if it's possible to access the go to block inside javascript? I'm thinking of an interface button that leads you to specific scene according to some variables. While using choice is probably close enough to this, I'd like to keep it clean and only use choice when necessary, mostly because I'm planning to use the generated dialogue script with another engine for an experimental project of mine ^^
Hello. I may have run into a problem with Tuesday's zip archive creation.
I tried to add music to a test game. However, when I package the project into a zip archive for play testing, the resulting game does not have music. When the zip archive is created, the .mp3 file name extension is stripped away from the names of the game's music files. The file name extension must be manually added back to the music files.
I use the Android version of Tuesday, on a laptop that runs on ChromeOS. Is this supposed to happen? Has anybody else experienced this problem?
Hi, here are some questions I'd like to have an answer.
1. Know how to fully customize a dialogue board? I have my board drawn but I cannot change it for the one already done for the program.
2. know how you could vary between dialogues? try to use variants and their values but it didn't help me much.
3. customize the options. Someone knows how to do that? the only solution I had is to put a picture behind the options but it was very ugly when exporting it.
That's it for now, the truth is very good the engine and I'm doing Spanish-speaking tutorials about the engine. Also doing my own game and I want it to look good.
It serves me, I use it, but I mean there's a slight change of dialogue after making several decisions before.
The idea is that I want the character to be able to react as many times as they have been badly answered.
For example:
If it's once serious "oh, you don't seem to like it" and if you're done several times say "oh, you don't seem to like it yet" alternates the dialogue through how many times we treat it with indifference to the character.
I hope my doubt is understood, the translator can misinterpret some words from Spanish to English.
Perhaps I misunderstood you again, but what you described sounds like an element of "Legacy choice". this It allows you to change history branches based on values from variables.
Each element in the scene has a setting called "Display conditions" - an additional setting of conditions for showing or hiding an object in the scene relative to the values in the variables.
Puedes agregar videos, pero el audio no se incluirá. Deberá agregar el audio como un archivo separado.
El juego se puede publicar en itch.io.
No hay forma de crear peleas estilo RPG con conocimientos básicos de cómo utilizar el motor de novela visual. Probablemente necesites saber cómo escribir el código para una batalla y luego agregarlo al bloque de historia donde quieres que se lleve a cabo la pelea. No puedo ayudarte con esto porque no sé codificar.
Lo siento si mi español es difícil de entender. Estoy usando el Traductor de Google.
Hi, I would really appreciate assistance with one last thing.
What I intend to do is set up a token system where, if a player has read through a certain piece of dialogue or said yes to something, a token is set to "true". In other parts of the game, if the token is detected to be "true", a new button will appear. This is so that the player has to unlock the next chapter before reading it, or to add a new item to the character's inventory.
I've managed to do this before in the Quest game engine. Here is a photo of the script I used to do this.
Here is a copy of the script from the Quest game engine:
I tried to use basic HTML in the text editor, but it sanitizes the input and strips away the characters I use. In other words, it gets rid of the "<" and ">" characters, and my code won't work without them. Is there a way for me to stop the text editor from stripping away the "<" and ">"?
Hi! I admire your persistence in finding a solution to this problem.
It so happened that standard html tags do not work for several reasons, such as text animation and custom tags (variables and ruby), but the most important thing is that people who are not familiar with HTML do not break their project by using special characters in the text.
Despite this, I found a way to partially solve this problem. you can add the necessary tags to format the text in variables
It will look like this:
By adding the tag name as a variable name without brackets and their value with brackets (there is an option to add a style right away), you can use them in the text as regular HTML tags (without attributes like style, align and class).
I'm not sure how well this will work since the engine is not designed for this type of use.
I can't thank you enough!!! It was very important to me that I could make each character's name their colour! After some tweaking with the code you gave me, I even managed to make custom HTML tags for each character! I made this small test with the variables I made! Thank you very very much!!!!! I'm really happy with this!
Hi, I need some help. I wanted to see if I could use HTML to bold, italicize, underline, and have different text colours in one text box.
This is what my code looks like inside of the block.
This is what the code looks like inside of the text editor.
This is the code I put into the scene's HTML reader.
This is the preview for the scene, as seen from within the scene editor. The text looks as intended.
However, when I run the actual code in the block, this is what it looks like.
Please keep in mind, the code used to bold, underline, italicize, and change text colour is the only experience I have with HTML. I'm not sure what I'm doing wrong.
necesitas crear una carpeta y luego colocar todas las imágenes de tu VN (fondos, personajes, etc.) en esa carpeta. esa es su "carpeta de trabajo". (Mantengo mi "carpeta de trabajo" en mi Google Drive, pero lo más probable es que las carpetas de Microsoft o de su teléfono también funcionen). Cuando el programa le pide que seleccione su "carpeta de trabajo", debe seleccionarla, que se cargará. todo, desde la carpeta hasta el sitio web. Además, cuando desee guardar el progreso en su VN, el sitio web creará un "archivo .JSON" para usted. deberá colocar este "archivo .JSON" en su "carpeta de trabajo", para poder acceder a su VN la próxima vez que desee agregarlo. Si hay más de un "archivo .JSON" en su "carpeta de trabajo", el programa le preguntará en qué "archivo .JSON" desea trabajar. Estoy usando el traductor de Google, así que lo siento si no pude explicarlo muy bien.
Hi!! I wanted to ask if there was a way to assign different textboxes to different characters? I also wanted to know if there is a way to make a save menu with multiple save files.
I have to say that i love the engine. 😁 I'm using my phone with Sketchware Pro to make an android version of my game and i even put admob in my game (using javascript to communicate with the native app and then showing the ads). Your engine is great 🥳
Hello, so not all blocks but a few times when i try to edit certain block this bug happens where after i click scene edit it opens the scene edit page but freezes like this with wrong stuff on screen.
Unfortunately, I can still not figure out what the hell am I doing. Is there somewhere in the tutorial that I'm missing? The main menu is kind of the important part of any game So you can save and reload all your gam3s I'm so confused 😭
Hi! I’ve sent you an email since it has a lot of screenshot of it, the problem is simple but I still struggling on it! Any help would be appreciated ! :)
oh wow! thats cool! but how do i change the transition color? because the transitions were white. I wanted to do black color transition. example: fade out black
I have a simple question, how do we open two instances of Tuesday js windows version? I want to work on my project while looking at example project. Thanks
This is truly awesome. Although I downloaded it several months ago, I only recently had the time to use and learn it seriously in the past two weeks. I'm very impressed with its ease of use and the simplicity of its user interface. Even though it took a bit of time to get accustomed to the interface, it was quite easy to do so. Thank you.
Hi, I have a question (it may sound a bit silly) but, how can I make transitions from one scene to another? The same with the images that I put in the scene, because when I try to put a transition it doesn't work.
Unfortunately, at the moment there is no function to animate the transition between scenes.
in the screenshot you set the transformation time for identical objects in successive scenes. Perhaps the parameter does not work because of the "s" symbol. seconds are used by default
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I was trying to create a splash screen for the title screen, but when I try to add audio, the image I added earlier disappears. I have the audio and images in separate folders. (This is a machine translation, sorry if it's hard to understand.)
will be here something like inventory ever? or only need to hack around?
I can't upload any image files. You said in the description that one of the types is SVG, but it won't let me upload those either. I'm on the web version
Hello, I am running into an issue of the window prompt() script not functioning in the downloadable version. It doesn't seem to work within the example json that's provided for it either. Is there a fix for this? Thanks in advance! :]
So I like this, but there are some problems, mostly the UI, it is very complicated for what feels like no reason, there are options that are in two menus, and just some menus fell redundant like they could be easier. Like I said this isn't hate, just constructive criticism. Hope to see a UI update that simplifies it a bit.
I'm having trouble getting text fonts to change between scenes for Android, and making different text fonts for different characters dialogues, i don't exactly know what to do, it works for a few seconds after I hit play but then it'll suddenly revert to the default font i set... sorry for the confusing wording, I'm brand new and your tutorials aren't the best at explaining on how to do things, no offense...
Can I make it on german too?
yes, of course
here are the instructions: https://kirilllive.github.io/tuesday-js/doc_editor.html#tuesday_js_translate
I'm from germany, and translate it in other languages. Besides, it should be added here as an engine ;)
How do I download this on Android?
https://kirilllive.github.io/tuesday-js/#en
or
https://github.com/Kirilllive/tuesday-js/releases
check out this new tool for the engine!
Is anyone willing to test out a prototype of a visual engine i am working on. i need testers and feedback. please comment if anyone is interested
Yes, interesting
Thanks replying and being interested. But, it seems the engine has some issues within the main coding causing the passages to lag and freeze the entire engine. Once i fixed this issue, if i can, as i lack the knowledge of finding the exact cause which is causing this bug.
Hello again! I wonder if it's possible to access the go to block inside javascript? I'm thinking of an interface button that leads you to specific scene according to some variables. While using choice is probably close enough to this, I'd like to keep it clean and only use choice when necessary, mostly because I'm planning to use the generated dialogue script with another engine for an experimental project of mine ^^
Thank you, and have a nice day!
yes
go_to("block_name") - Go to an specified history block by specifying its name in the block_name parameter.
Hello. I may have run into a problem with Tuesday's zip archive creation.
I tried to add music to a test game. However, when I package the project into a zip archive for play testing, the resulting game does not have music. When the zip archive is created, the .mp3 file name extension is stripped away from the names of the game's music files. The file name extension must be manually added back to the music files.
I use the Android version of Tuesday, on a laptop that runs on ChromeOS. Is this supposed to happen? Has anybody else experienced this problem?
Thank you for reporting this bug. It will be fixed in a future version.
Thank you :D
Hi, here are some questions I'd like to have an answer.
1. Know how to fully customize a dialogue board? I have my board drawn but I cannot change it for the one already done for the program.
2. know how you could vary between dialogues? try to use variants and their values but it didn't help me much.
3. customize the options. Someone knows how to do that? the only solution I had is to put a picture behind the options but it was very ugly when exporting it.
That's it for now, the truth is very good the engine and I'm doing Spanish-speaking tutorials about the engine. Also doing my own game and I want it to look good.
I think you will find the answers to these questions here:
Step 11 : Launch scene edit
https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial_es
It serves me, I use it, but I mean there's a slight change of dialogue after making several decisions before.
The idea is that I want the character to be able to react as many times as they have been badly answered.
For example:
If it's once serious "oh, you don't seem to like it" and if you're done several times say "oh, you don't seem to like it yet" alternates the dialogue through how many times we treat it with indifference to the character.
I hope my doubt is understood, the translator can misinterpret some words from Spanish to English.
Perhaps I misunderstood you again, but what you described sounds like an element of "Legacy choice". this It allows you to change history branches based on values from variables.
doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice
example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_quiz_or_tes...
Each element in the scene has a setting called "Display conditions" - an additional setting of conditions for showing or hiding an object in the scene relative to the values in the variables.
doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#unlocked_content
example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_unlocked_co...
Thank you so much for this!
I'm making my first game with this!
It's very easy to use so i would recommend for beginners
Se pueden agregar cinematicas o videos?
se puede publicar el juego creado en otras plataformas como itchi.o?
Se pueden agregar peleas rpg tipo omori o mother?
Puedes agregar videos, pero el audio no se incluirá. Deberá agregar el audio como un archivo separado.
El juego se puede publicar en itch.io.
No hay forma de crear peleas estilo RPG con conocimientos básicos de cómo utilizar el motor de novela visual. Probablemente necesites saber cómo escribir el código para una batalla y luego agregarlo al bloque de historia donde quieres que se lleve a cabo la pelea. No puedo ayudarte con esto porque no sé codificar.
Lo siento si mi español es difícil de entender. Estoy usando el Traductor de Google.
Hi, I would really appreciate assistance with one last thing.
What I intend to do is set up a token system where, if a player has read through a certain piece of dialogue or said yes to something, a token is set to "true". In other parts of the game, if the token is detected to be "true", a new button will appear. This is so that the player has to unlock the next chapter before reading it, or to add a new item to the character's inventory.
I've managed to do this before in the Quest game engine. Here is a photo of the script I used to do this.
Here is a copy of the script from the Quest game engine:
if (HasSeenPage(Chapter1Page1)) {
AddPageLink (Chapter select page, Chapter2, "Chapter 2")
}
I have tried to do this with variables in Tuesday. Here is a screenshot of the variable I tried to do this with.
^ In the block, where the token will be set to true once the scene has been seen
^ In the menu where variables are made
Would this be a functional translation to code for Tuesday?:
if (HasSeenBlock(Block1Scene1Dialog1)) {
Add.button{border-radius:8px;backdrop-filter: blur(12px);text-align:center;} (MainMenu, Block2, "Chapter 2")
}
Lastly, do I need to make any additional variables, to account for if the token is set to "false"?
not "true"; / token1="true";
correct simply true
It is better to use numbers 0 and 1.
to check use the element "legacy_choice"
https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice
The Choice and Art elements have a show or hidden function depending on the value in the query.
assign function to variable TuesdayJS won't allow
Thank you so much for helping me again! I'm really grateful for Tuesday and all of the help you've given me!
I tried to use basic HTML in the text editor, but it sanitizes the input and strips away the characters I use. In other words, it gets rid of the "<" and ">" characters, and my code won't work without them. Is there a way for me to stop the text editor from stripping away the "<" and ">"?
Hi! I admire your persistence in finding a solution to this problem.
It so happened that standard html tags do not work for several reasons, such as text animation and custom tags (variables and ruby), but the most important thing is that people who are not familiar with HTML do not break their project by using special characters in the text.
Despite this, I found a way to partially solve this problem. you can add the necessary tags to format the text in variables
It will look like this:
By adding the tag name as a variable name without brackets and their value with brackets (there is an option to add a style right away), you can use them in the text as regular HTML tags (without attributes like style, align and class).
I'm not sure how well this will work since the engine is not designed for this type of use.
I can't thank you enough!!! It was very important to me that I could make each character's name their colour! After some tweaking with the code you gave me, I even managed to make custom HTML tags for each character! I made this small test with the variables I made! Thank you very very much!!!!! I'm really happy with this!
Hi, I need some help. I wanted to see if I could use HTML to bold, italicize, underline, and have different text colours in one text box.
This is what my code looks like inside of the block.
Please keep in mind, the code used to bold, underline, italicize, and change text colour is the only experience I have with HTML. I'm not sure what I'm doing wrong.
Hola, me acabo de descargar el programa en android y también lo e usado en el navegador, y no se cómo poner los archivos de mis imágenes
¿Alguien podría ayudarme? quiero crear el VN desde una tablet android
necesitas crear una carpeta y luego colocar todas las imágenes de tu VN (fondos, personajes, etc.) en esa carpeta. esa es su "carpeta de trabajo". (Mantengo mi "carpeta de trabajo" en mi Google Drive, pero lo más probable es que las carpetas de Microsoft o de su teléfono también funcionen). Cuando el programa le pide que seleccione su "carpeta de trabajo", debe seleccionarla, que se cargará. todo, desde la carpeta hasta el sitio web. Además, cuando desee guardar el progreso en su VN, el sitio web creará un "archivo .JSON" para usted. deberá colocar este "archivo .JSON" en su "carpeta de trabajo", para poder acceder a su VN la próxima vez que desee agregarlo. Si hay más de un "archivo .JSON" en su "carpeta de trabajo", el programa le preguntará en qué "archivo .JSON" desea trabajar. Estoy usando el traductor de Google, así que lo siento si no pude explicarlo muy bien.
Hi!! I wanted to ask if there was a way to assign different textboxes to different characters? I also wanted to know if there is a way to make a save menu with multiple save files.
I have to say that i love the engine. 😁 I'm using my phone with Sketchware Pro to make an android version of my game and i even put admob in my game (using javascript to communicate with the native app and then showing the ads). Your engine is great 🥳
in this case there is no need to use "Go To", at the end of the scene the story will automatically switch to the next scene.
How do you make a Main menu ? Like start contine all that stuff?
Use buttons and choice, it will be redirected to the next scene.
Unfortunately, I can still not figure out what the hell am I doing. Is there somewhere in the tutorial that I'm missing? The main menu is kind of the important part of any game So you can save and reload all your gam3s I'm so confused 😭
You can see how The main menu is made in the sources of these games:
https://tuesday-street.itch.io/nude-camera
https://tuesday-street.itch.io/rock-paper-scissors
Step 12 of the tutorial describes how to make the main menu the default
https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial
Ahh Ok sorry for my mistake! Thank you vary
Hi! I’ve sent you an email since it has a lot of screenshot of it, the problem is simple but I still struggling on it! Any help would be appreciated ! :)
https://kirill-live.itch.io/tuesday-js/devlog/241616/creation-html-desctop-app-f...
can i make fade-in transitions?
Hey I just made fade-in and out css file.
you can download the file from here ->
https://drive.google.com/file/d/1OtxlKCNg3gG5s11LNyXriM14aP05VX3x/view?usp=drive...
The css file has five fade-in out functions. add a string to class as you want;
fade_in, fade_out
fade_in_up, fade_out_up
fade_in_down, fade_out_down
fade_in_right, fade_out_right
fade_in_left, fade_out_left
Instruction:
1. Open the fade.css file from project setting - css styles file - open fade.css
2. Add strings to class
3. Enjoy!
*ah, if you think fade in and out time is too long, you can open the file and adjust the time. ex) animation: fade_out 3s; -> animation: fade_out 1s;
wow!!! cool!!!
oh wow! thats cool! but how do i change the transition color? because the transitions were white. I wanted to do black color transition. example: fade out black
I have a simple question, how do we open two instances of Tuesday js windows version? I want to work on my project while looking at example project. Thanks
Hello! Thank!
I'm sorry but this is impossible. but you can open the example in the browser version.
This is truly awesome. Although I downloaded it several months ago, I only recently had the time to use and learn it seriously in the past two weeks. I'm very impressed with its ease of use and the simplicity of its user interface. Even though it took a bit of time to get accustomed to the interface, it was quite easy to do so. Thank you.
Hi, I have a question (it may sound a bit silly) but, how can I make transitions from one scene to another? The same with the images that I put in the scene, because when I try to put a transition it doesn't work.
Ps: I so fascinated with your program :D

Hello! Thank!
Unfortunately, at the moment there is no function to animate the transition between scenes.
in the screenshot you set the transformation time for identical objects in successive scenes. Perhaps the parameter does not work because of the "s" symbol. seconds are used by default
https://kirilllive.github.io/tuesday-js/doc_editor.html#dialog_art
Here is published the source code for Tuesday JS game with a lot of animations: https://tuesday-street.itch.io/rock-paper-scissors
OOOH muchas gracias!!! (thank you so much!!)
Hello ^^ how can i skip the text animation before going to another line?
if I understand you correctly, you can turn off the animation by setting the "Dialog speed" parameter to 0
OR
Thanks for the reply. But there is a way to skip dialog if It's running and go to next dialog if it's finished?