Could I get a tutorial on how to do some of these things? Im very new to coding and just started
Tuesday js visual novel engine
Mobile browser games are starting to gain polarity, and at the same time interest in the visual novel genre begins to increase, which has grown greatly in recent years and has gone far beyond Japan.
The visual editor allows you to create a graphic or kinetic novel without programming knowledge.
The editor fully displays the structure of the script with all elements such as dialogue options and consequences of choices. This makes it easier to navigate the script and edit the script.
Extensive possibilities for localizing history into other languages.
You can set translation for almost any element of the story, both text and graphics.
The preview function allows you to run the project in the selected language.
All texts can be exported to a tabular csv file for editing and adding localization in another editor.
The story script with all elements is specified in the format structure JSON. This format can be read by almost any other programming language or engine.
This makes it easier and faster to port the script to another engine or platform.
The editor has a built-in tool for working with JSON directly, you can edit the entire script or only part of it from the selected element.
Preview allows you to launch a project from a certain point in history and at a selected localization.
Now tuesday.js is in beta-version, bugs are being fixed, functionality is being improved. But already on it you can create your own stories.
if you have any questions about this engine, write me firstname.lastname@example.org I will be happy to help.
I will be glad to support the project on patreon
The development of the engine is entirely up to you, the more reviews there are about its use, the better and more convenient it will be for you.
|Updated||11 hours ago|
|Platforms||Windows, macOS, Linux, HTML5|
|Release date||54 days ago|
|Genre||Interactive Fiction, Visual Novel|
|Tags||Fairy Tale, Game Design, Game engine, GameMaker, GitHub, Kinetic Novel, Open Source, sourcecode|
|License||Apache License 2.0|
|Average session||Days or more|
|Inputs||Keyboard, Mouse, Touchscreen|
|Links||Homepage, Source code, Patreon, Twitter|
Click download now to get access to the following files:
- Tuesday js ZOOOOM!!!11 hours ago
- Tuesday js simplification1 day ago
- tuesday js name correction function3 days ago
- Tuesday js and HTML code6 days ago
- Blender 3D Freestyle draw contour simulation 2D art7 days ago
- tuesday js runtime in visual editor10 days ago
- Mobile version of editor?15 days ago
- Tuesday js Working with files16 days ago
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The visual editor is still under development, so there is no tutorial for it at the moment.
You can try to figure out how to use file the tuesday.js engine, there is documentation for that. to create the basis for your novel, follow this guide:
If you have any questions or if you fail, email me at email@example.com
Looks promising, hopefully soon it will be
Seems like a very cool project but unfortunately, I couldn't make run the project from the repository (example_tour_guide) even when putting the tuesday.js file into the folder. Any clues about that ? It returns error :
[Error] SyntaxError: Unexpected identifier 'story'
(anonymous function) (index.html:8)
[Error] SyntaxError: Unexpected identifier 'story_json'
(anonymous function) (tuesday.js:1)
Hi! Thanks for your feedback,
I fixed the error, it was caused by the latest update. Update your tuesday.js file, or better use the example on this page.
because example_tour_guide from github won't work in chrome browser due to its "cross domen" protection (I haven't figured out how to solve this yet)
If you add tuesday.js to your project folder, you will also change the path to that file in index.html.
From this one:
to this one:
Hi Kirill ! Unfortunately, there's still a problem (safari & chrome on Mac)
Message error : Error load json file Cross-Origin Resource Sharing (CORS)
Here's the structure of my folder and, as you wrote, changed ../tuesday.js to ../tuesday.js
(CORS) will prevent the project from running locally on the computer. (I haven't figured out how to solve this yet).
try running example_tour_guide.zip downloaded from this page (https://kirill-live.itch.io/tuesday), it is exactly the same but can be run locally.
Or start the "insurance_agent" from same repository.
there is still an option to run through the visual editor
1 click on the open project button,
2 Choose a folder with a project
3 press button run
Thanks Kirill ! I understand !
Well, your first example works fine !
But I can't load the folder project in the editor. Project doesn't appear in window. I on Mac, tried with Chrome and Safari
absolutely great ! excellent job man , i wanna make my own game engine one day :)
Look, don't say "one day", do it now; then you can look back later on this as an achievement, rather than a to-do list item or a regret... you know what I mean?
I fully agree with Arcade Holdings, this is a great opportunity to test your skills and learn new things.
Doesn't look too shabby. Nice work.