← Return to Tuesday JS visual novel engine
Devlog
- April 20, 2024 by Kirill Live5#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineImproved usability of the Android version. Changed default element styles. In "Terrain map" editor, new elements will automatically inherit the style of the previous element. Improved editor code (ada... Continue reading
- March 30, 2024 by Kirill Live6#Interactive Fiction, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Visual NovelIn this release we have completed work on the code syntax highlighting system. it is currently available for JavaScript and JSON, we will add this feature for HTML and CSS in the future. The build pro... Continue reading
- January 29, 2024 by Kirill Live9#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineMy trip to the city of Osaka, Japan, became a stress test for the mobile version of Tuesday JS. The Android version has improved usability; some elements have become larger or changed their position... Continue reading
- December 21, 2023 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineDuring this holiday period, we decided to give everyone a gift and publish the latest current version of the Tuesday JS to public. This year, several events occurred that greatly influenced the develo... Continue reading
- December 09, 2023 by Kirill Live5#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at the same time, sometimes they could inte... Continue reading
- October 04, 2023 by Kirill Live6#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineWant voice acting in your visual novel ? New plugin Speech, Adds text reading functionality synthesized voices. It can be activated in the "Add-on" section of the project settings, after that, speech... Continue reading
- June 17, 2023 by Kirill Live7#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineNew public version! Key features of this release: We noticed that many people leave the default UI design when creating visual novel, so we've tweaked it to make it more versatile. Fixed the problem o... Continue reading
- April 24, 2023 by Kirill Live4#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineRelease with a new project export to a bot for the Telegram messenger. You can easily create an online assistant to automate work with people and offer them prompt advice. Not all Tuesday JS functions... Continue reading
- April 13, 2023 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAnnouncement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the audience is made up of teachers who create... Continue reading
- March 28, 2023 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded "Scene update" function, it updates the content of the scene and dialogue, it can be used to create a timer, clicker or output updated values from variables. Changed design of project elements b... Continue reading
- March 08, 2023 by Kirill Live5#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSarah Camargo translated the site and quick tutorial into Portuguese for us! In terms of the number of users of "TuesdayJS", Brazil consistently ranks second after the United States, so the Portuguese... Continue reading
- March 07, 2023 by Kirill Live8#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineChoice buttons have received new functions Link - Open a URL with options to open in a new window or in the same TimeLine - allows you to go to any part of the story, not just to a specific block. Upd... Continue reading
- February 14, 2023 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe updated "Terrain map" plugin is now completely independent, got rid of image binding and the limitations of the outdated "Hidden Object" plugin. You can specify the dimensions of the map yourself... Continue reading
- January 27, 2023 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Visual NovelFor the Japanese community, we have created a page on Ci-en. Ci-enでは、『Tuesday JS』の新バージョン情報をお知らせするとともに、サンプルとして制作したゲームや... Continue reading
- January 10, 2023 by Kirill Live19#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineA very big update is already available on the Patreon page! This is the most stable build we've been testing for over a month. We updated the look of the interface and improved themes (new themes brow... Continue reading
- December 11, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineA new public version that includes all the latest updates such as the new transform tool. Added inline global CSS style editor. This will make it easier to work with complex CSS elements like hover an... Continue reading
- November 24, 2022 by Kirill Live8#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineWe have a new issue of Tuesday JS 23 on our Patreon page, and published the source materials for the tech-demo of the upcoming game Brestaint hot coffee. This is a very large update that includes a lo... Continue reading
- November 20, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed description here . The development process is... Continue reading
- November 11, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineHello! My name is Kirill Live, I usually talk about new features and other news from the life of Tuesday JS. But not this time, the project needs help of the community. Every day I receive a lot of em... Continue reading
- November 08, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAfter a long break, meet the new public version 21. This version has significant differences from the latest public release 17. More frequent updates are posted on Patreon page. What's new in version... Continue reading
- October 31, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new version has improved the mobile version and implemented most of the recommendations from Samsung Galaxy Store. The new version has already been approved and can be downloaded from the Galaxy S... Continue reading
- October 20, 2022 by Kirill Live9#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAs previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not only adapted for CSS animation, but now it... Continue reading
- October 14, 2022 by Kirill Live9#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThere have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on our Patren , where we post updates more... Continue reading
- September 16, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineOver the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The project will not have mini-games like before... Continue reading
- September 08, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineToday the project Tuesday JS turns two years old, in honor of this we made a very big update, in which we added a lot of features according to the most frequent requests from users. You can download n... Continue reading
- September 06, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSeptember 8 marks the two year anniversary of the Tuesday JS visual novel engine! Over the past year, the engine has received many new features, such as additional hidden object mechanics and support... Continue reading
- August 22, 2022 by Kirill Live7#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new release of Tuesday JS 17 is now available on our Patreon page . Added default project language selection setting Improved compatibility with SVG animatio Fixed compatibility issues for custom... Continue reading
- August 17, 2022 by Kirill Live9#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe Spanish version of the editor is under development. Twitter user @Suki_Novels did the hard work of localizing the project into Spanish. This language is very long in its structure and it is diffic... Continue reading
- July 26, 2022 by Kirill Live10#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineGood news again! A fully translated version of Tuesday JS into Japanese will be available in the near future! Twitter user @onigi123 helped us with this, He did an incredibly difficult job and careful... Continue reading
- July 15, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded new built-in editor for text Now adding a new translation to a novel or editing texts has become even easier and more convenient without leaving the editor. Features of the new tool: Search by w... Continue reading
- July 12, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSome interesting news that Tuesday JS is facing The BrickTales team is finishing their debut " Ninjago vs Demon Slayers " fanfiction project featuring original and custom Lego minifigures. The story f... Continue reading
- July 08, 2022 by Kirill Live8#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSome news about the project! New public releases are being delayed due to translation of the editor into other languages and the relocation of the "Tuesday Street" team to a new office. But this does... Continue reading
- June 27, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineUpdated color settings tool! now it can work with HSL color format and added saturation and brightness settings. You can also convert HSL color to other formats like RGB and HEX. Updated color setting... Continue reading
- June 10, 2022 by Kirill Live9#Interactive Fiction, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Visual NovelIt's now possible to assign a background image to a panel with a name along with the character's name. You can also create multiple character cards with different emotions. This release adds improveme... Continue reading
- May 25, 2022 by Kirill Live16#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn this release, name and text panels have been completely redesigned. The background image alignment angle can now be specified for these panels, and the style set no longer violates other panel sett... Continue reading
- May 06, 2022 by Kirill Live11#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineRelease with minor engine compatibility improvements with the latest browser updates. Updated system for assigning functions to buttons Fixed an issue with color assignment for ruby texts. Fixed an is... Continue reading
- April 26, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineNow the engine can use additional or alternative text, explanations, annotations and, most importantly, phonetic transcription (IPA or Ruby ルビ). To specify alternative text, you must specify the w... Continue reading
- April 15, 2022 by Kirill Live7#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSignificant changes have been made in the new version to adapt the internal tools to the portrait mode of the screen. Updated choice button editing tools. you can now align images inside a button in c... Continue reading
- April 06, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new version fixes the compatibility issues of android versions with web and desktop versions, this mainly affected the work with files. Also fixed issues with the playback of the sound assigned to... Continue reading
- April 01, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThis release fixes some of the more complex bugs. the main problem is the unstable reproduction of the conditions that cause these problems. The reasons for which there were problems with the rotation... Continue reading
- March 20, 2022 by Kirill Live16#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineA lot has happened since the last release. The project received 100 stars on GitHub Two short and very beautiful novels were made on the engine by the user jsmonzani Fushimi Inari - A visual story Sil... Continue reading
- March 08, 2022 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn the previous update, a serious bug was found in the "map of the area" plugin. Changed the element settings interface in the scene editor, now all settings are categorized to make it easier for you... Continue reading
- March 06, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineWow! 100 releases in a year and 6 months! half of them were public. A new public update that fixes critical bugs from previous updates. Added "Only text from" feature to borrow dialogs from other bloc... Continue reading
- March 01, 2022 by Kirill Live16#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #asciiNew public release including all previous updates. A new ASCII Art Paint tool has been added to the toolbox and is available on GitHub: https://kirilllive.github.io/tuesday-js/tools/ascii_paint.html T... Continue reading
- February 25, 2022 by Kirill Live15#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #asciiThere was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to make my own. "ASCII Art Paint" editor for... Continue reading
- February 16, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #asciiGood news for those with graphics issues. Tuesday JS is now adapted to use ASCII graphics. ASCII ART is an image made up of text characters. A very common art form in the 80s and during the days of BB... Continue reading
- February 09, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe results of the first week since the stable release were impressive, I did not even suspect that so many people use the editor. Tuesday JS continues to improve, and the new release has the ability... Continue reading
- January 31, 2022 by Kirill Live17#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFirst stable build! in which all the main functionality has been tested so that you can create your project from start to finish without technical problems. This release does not guarantee the complet... Continue reading
- January 26, 2022 by Kirill Live18#Interactive Fiction, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineInfluenced by the public, Tuesday JS now has a separate Patreon with no 18+ content, only software for creative. For the old patreon account, everything remains the same. It will contain the same mate... Continue reading
- January 20, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIf all goes well, this will be the last beta. This version fixes minor bugs found while writing the documentation. The first section of the documentation is currently available "A quick guide to creat... Continue reading
- January 09, 2022 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn the new release, the code for displaying lines and blocks has been optimized. Added adaptation of colors for story blocks in dark themes. The block color is now inherited by all elements related to... Continue reading
- January 02, 2022 by Kirill Live13#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineA small update affecting the editor's compatibility with the latest Chromium updates and future updates, for this, the system for displaying the communication lines of the plot blocks has been changed... Continue reading
- December 21, 2021 by Kirill Live16#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineMerry Christmas and Happy New Year! Last update this year, fixed minor issues with the "terrain_map" plugin. A new tool has been added to convert files to base64 and back to binary, in addition, the t... Continue reading
- December 13, 2021 by Kirill Live17#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineYou can now create secret content or unlock content as you progress through the story. A new parameter “show” is available for selection buttons and markers on the map, in which you can configure... Continue reading
- December 07, 2021 by Kirill Live14#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAnother weekly update! Added a new type of scene for displaying the map in which you can place markers and link them to story blocks. The terrain maps are created using the same tool as Hidden Object... Continue reading
- December 02, 2021 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwinePublished a new game Nude Camera on Tuesday JS engine using Fifteen Sliding Puzzle Maker Also published the source code for TuesdayJS and other assets. Thanks to the work on this game, many improvemen... Continue reading
- November 29, 2021 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineNew week and new update! The context menus have changed, now not only “delete” and “duplicate” are available for all elements of the scene, but also the functions: “copy”, “paste”, “... Continue reading
- November 24, 2021 by Kirill Live12#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineChanged the work of background music, now if one music file is used in several scenes, then when the scene starts, the music does not restart and continues. If background music is not specified in the... Continue reading
- November 16, 2021 by Kirill Live10#Interactive Fiction, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Visual NovelThe update fixed minor bugs in RunTime. Fixed using the command in "skip" in the text of the dialogue. If you write only the word "skip" in the dialog, then this dialog will be automatically skipped,... Continue reading
- November 08, 2021 by Kirill Live8#Interactive Fiction, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Visual NovelThe new release adds project metadata that collects data on the number of characters and words in a project (for Latin and Cyrillic), only words are counted, punctuation marks and third-party characte... Continue reading
- October 26, 2021 by Kirill Live7#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineMost boring update, in this release: Fixed bug with HotSpot parameter Fixed bug with preview parameters in scene editor Fixed problem with incorrect scrolling in scene editor The project needs help so... Continue reading
- October 19, 2021 by Kirill Live4#android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineI am often asked about the possibility of using PixelArt in Tuesday JS. Also, statistics and audience polls have confirmed the popularity of this graphic style. Tuesday JS was more focused on vector g... Continue reading
- October 13, 2021 by Kirill Live5#android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineMany users face the problem that the Windows version does not start the first time. This issue was caused by assembling the program into a single executable file, so this build parameter is not used i... Continue reading
- October 06, 2021 by Kirill Live6#android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn future releases, it is planned to focus on working with bugs and other flaws in order to improve existing functionality. Therefore, if you find anything strange, let me know at tuesdayjsengine@gmai... Continue reading
- September 27, 2021 by Kirill Live6#android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineA release in which a very large number of problems have been fixed, the most notable of which are Fixed bugs when editing color parameters in the Name panel. Fixed counter flow between scene and CSS s... Continue reading
- September 06, 2021 by Kirill Live6#android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn new release: Fixed most of the problems related to "hidden objects" Improved touch controls In new for mobile version Added export to zip and base. Implemented recursive folder scanning. Now androi... Continue reading
- August 29, 2021 by Kirill Live9#Interactive Fiction, #Visual Novel Tags android, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn the new version, it became possible to set images for the cursor, unfortunately, this function does not work in all browsers and there are restrictions on the use of images for the cursor, the most... Continue reading
- August 11, 2021 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThis update mainly concerns the Android version and its compatibility with other versions. The preview has changed in the mobile version, now you can specify the screen size, scale and orientation, al... Continue reading
- August 05, 2021 by Kirill Live10#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineMy trip to Latin America will take longer than I expected, therefore there have been no updates for a long time. I apologize in advance if I haven't answered your letters for a long time. August 7 is... Continue reading
- July 20, 2021 by Kirill Live5#Interactive Fiction, #Visual Novel Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine- Added rgb color map - You can upload a picture and get the colors you want from it. - You can resize the image and get proportional values for the sides. https://kirilllive.github.io/tuesday-js/tool... Continue reading
- July 13, 2021 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe free version of Tuesday JS for Android will be a temporary exclusive for the Samsung Galaxy Store. app has successfully completed all phases of the app review process and available for free downlo... Continue reading
- June 25, 2021 by Kirill Live6#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSmall update with new features at the request of users. Optimized base64 export, now it is much faster Added element transparency slider Added selection of background position to fix it to a specific... Continue reading
- June 17, 2021 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineGood news! Finally, a full-fledged working version of the editor for Android devices appeared. https://play.google.com/store/apps/details?id=com.tuesday.js As a result, the editor code was rewritten b... Continue reading
- June 03, 2021 by Kirill Live2#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe update fixes minor bugs from the previous update. Fixed display of align parameters. Updated interface display setting, it can be hidden only in a certain place or up to a certain point in story N... Continue reading
- May 26, 2021 by Kirill Live6#Interactive Fiction, #Visual Novel Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine"Tuesday JS" is going on summer holidays, which means that updates will be less frequent and in emergencies. You can still report issues to tuesdayjsengine@gmail.com Updated export of texts to spreads... Continue reading
- May 17, 2021 by Kirill Live4#Interactive Fiction, #Visual Novel Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFixed a bug with rotating interface buttons. Fixed the problem of opening a project from the scene editor. The approach to loading project files has been changed, unnecessary files will not be display... Continue reading
- May 14, 2021 by Kirill Live6#Interactive Fiction, #Visual Novel Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineYesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the interface problems were resolved, after whi... Continue reading
- May 12, 2021 by Kirill Live4#Interactive Fiction, #Visual Novel Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded two new features. HotSpot is the point relative to which the object is being transformed. and the angle of inclination. It used to be possible to do this with css, but I used it so often that I... Continue reading
- May 08, 2021 by Kirill Live9#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Interactive Fiction, #Visual NovelA small game " Rock Paper Scissors " published entirely on "Tuesday JS". Easy erotic adventure. The main character accidentally loses his term paper, and in the process of searching for it, he meets t... Continue reading
- April 22, 2021 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThere have been significant fixed to the editor over the past few weeks, due to the high activity of the user. User RzeL even made a video of his experience with Tuesday JS and posted a small project... Continue reading
- March 30, 2021 by Kirill Live10#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new version of the editor includes significant changes. Added undo / redo system, which has been requested by many users. And also implemented not unimportant function to copy / paste elements. Br... Continue reading
- March 18, 2021 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineTuesday JS has passed all of the checks and has been approved on Steam. On April 6, the desktop version for macOS and Windows operating systems will be available for download. In the future, the PC ve... Continue reading
- March 15, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSmall update that fixes bugs. Thanks to everyone who reports these errors to me! Especially helpful are the messages that describe how I can repeat the error, this information greatly facilitates the... Continue reading
- March 09, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded support for video clips, Video can be played back as part of a scene (by specifying location and size) or stretched to fill the entire scene It is possible to play only a part of the video clip... Continue reading
- February 25, 2021 by Kirill Live4#Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Interactive Fiction, #Visual NovelAdded the ability to specify a picture and its dimensions for any object or panel The ability to use 9 patch technology has been implemented. It allows you to stretch specified area of the picture and... Continue reading
- February 20, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #Interactive Fiction, #Visual NovelUpdated visual editor. Now UI elements use "flex" and can be set to a custom font and align text. The characters function is working. Now when you enter the name and other character settings in the di... Continue reading
- February 16, 2021 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twinewith the help of user testing, search functions appeared in the editor The ability to search by JSON HTML or JavaScript code Search by file name or format. And also now you can change or update the wo... Continue reading
- February 12, 2021 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineImproved content protection. now you cannot drag a picture out of a project by dragging and dropping. Added new layout size. "Preview size" sets size specified in element of same name in editor setti... Continue reading
- February 09, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFixed layout compatibility with chrome Fixed bugs related to adding new localization to the project Added timer element that will automatically switch the scene after the specified time has elapsed Tu... Continue reading
- February 05, 2021 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded the ability to assign javascript library functions or execute js code on select buttons or interface. You can also do this in dialogue For convenience, now you can edit css and js in the built-i... Continue reading
- January 30, 2021 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new release turned out to be very rich in new opportunities. - Now it is not necessary to define the appearance of each new button. When creating a new button, its parameters will be copied from t... Continue reading
- January 28, 2021 by Kirill Live3#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe possibilities of using zip archives have become available. Now, when building the project, it will be offered to use the old version of the assembly, in which only the html file is created. Or a n... Continue reading
- January 24, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAn update with a few major changes Hotkeys changed. Now to use them you need to hold down Alt or Option Added "Preview window size" setting Big update runtime (The approach to rendering the scene and... Continue reading
- January 22, 2021 by Kirill Live6#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIt's very inconvenient to look at the same interface and colors for a long time, so there is an opportunity to update it, the ability to change the interface color has been added, and a couple of new... Continue reading
- January 21, 2021 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #Twine, #cordovaThanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using html css javascript. This method has its pr... Continue reading
- January 16, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe need to create a press kit arose after several articles appeared that did not quite correctly describe the project. the press kit contains all the necessary materials for writing articles and a re... Continue reading
- January 13, 2021 by Kirill Live12#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThis is a momentous moment ladies and gentlemen! Sounds and music can now be used in Tuesday JS projects. This is the last function that I wanted to implement, which means that the project goes into... Continue reading
- January 10, 2021 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineI've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages, but one significant drawback is that it... Continue reading
- January 07, 2021 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded names for variables and default blocks Fixed error displaying the address of the background image Fixed export of texts to CSV Fixed display of the name in the project settings Fixed a bug due t... Continue reading
- January 05, 2021 by Kirill Live3#s Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineDue to popular demand from people creating scripts, I changed the logic of the "choice" items so that they can be created without a scene editor. The functionality is now even more like a twine tool... Continue reading
- January 02, 2021 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFirst update in the new year! With the help of user bangjun there are tools for creating quizzes or tests and a new example "example_quiz_or_test.zip" Tuesday js in GitHub Tuesday js Home website Patr... Continue reading
- December 28, 2020 by Kirill Live3#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFixed issues with local storage and autosave Added cleanup local storage function to remove all saves and preview data Tuesday js in GitHub Tuesday js Home website Patreon... Continue reading
- December 27, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwinePlugins are now included in the visual editor and their code is added to the body of the html file at build time. After adding the toast plugin, tools for managing these plugins will become available... Continue reading
- December 24, 2020 by Kirill Live4#s Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded automatic removal of duplicate content The scen editor now respects the object's CSS styles. The icon (favicon) selection item appeared in the settings And the ability to add your own fonts No... Continue reading
- December 18, 2020 by Kirill Live9#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineBy popular demand of users, first tutorial on creating a visualnovel in the Tuesday JS editor appeared. Fixed critical bugs in the editor Added new example "my story" for tutorial https://kirilllive.g... Continue reading
- December 14, 2020 by Kirill Live3#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded the function of duplicating history items. Changed some icons and fixed a critical error when starting a new project. Tuesday js in GitHub Tuesday js Home website Patreon... Continue reading
- December 14, 2020 by Kirill Live9#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineAdded the ability to proportionally place a picture by area. To the right of the Art size, there is a button to maintain aspect ratios similar to PhotosHop or GIMP. It works similarly to object-fit fr... Continue reading
- December 11, 2020 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineThe new release adds the ability to visually control the size and position of the picture. who has unnecessary sprites for the visual novel? if yes can you share with me? I need it to test the editor... Continue reading
- December 10, 2020 by Kirill Live9#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineSoon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project. You can download it absolutely full free... Continue reading
- December 08, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn the new release, bugs related to the system for localizing content and viewed images have been fixed. Added the ability to change the order of objects in the scene, as well as the ability to compre... Continue reading
- December 07, 2020 by Kirill Live11#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineIn the editor, you can now fully control the scene and interface elements, as well as delete button sprites and other elements. New features may contain bugs and shortcomings. after correcting them I... Continue reading
- December 04, 2020 by Kirill Live9#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #TwineFantasy on the theme of outdoor advertising Functions for adding sprites and buttons to novel scenes are coming soon. But my question is, does anyone use the hidden object mechanic in their visual no... Continue reading
- November 22, 2020 by Kirill Live6#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeIn this release. fixed most of the problems caused by the scene editor. Simulation of screens of different sizes, aspect ratios and orientations. Ability to customization text area and panel by name... Continue reading
- November 21, 2020 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeNow you can edit the text area, set its size, color, CSS style, position, and more. Added the ability to change the scene content in the scene editor (background texts, etc.) This feature is available... Continue reading
- November 19, 2020 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeThe work on the scene editors turned out to be more difficult than I expected, so it will take more time to make it high quality and convenient. I have to combine the work on this tool with the main w... Continue reading
- November 16, 2020 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeScene editor got basic navigation scaling and scrolling layout (similar to scenario) switching to the previous or next replicas in the block Thanks to @oekakiaim おスシ for the amazing mascot art... Continue reading
- November 09, 2020 by Kirill Live10#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeTuesday js input color The HTML standard added color picker a couple of years ago <input type="color"> Tuesday js also has a lot of color settings for elements and I didn't want to write my own for th... Continue reading
- November 06, 2020 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeAnother old dispute was resolved, display all connection strings or only the selected block. In the case of a large scenario, displaying all the lines at the same time greatly loaded the computer and... Continue reading
- November 03, 2020 by Kirill Live3#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeIt was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not provide the ability to stably distinguish b... Continue reading
- November 01, 2020 by Kirill Live6#Tags Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeMost of the scaling issues have been fixed, but they can still appear. You can now see the entire story script outline. for example, this is how the scenario of the future novel "insurance agent" loo... Continue reading
- October 31, 2020 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeFinally it turned out to implement dynamic scaling!!! You can control the scale using the + and - buttons on the keyboard or the buttons in the lower right corner. Tuesday js in GitHub Tuesday js Home... Continue reading
- October 30, 2020 by Kirill Live1#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeFor simplicity, the interface for adding elements has been changed. it is now impossible to create an empty dialog instead, you can immediately create a dialog with the element. This will greatly simp... Continue reading
- October 28, 2020 by Kirill Live7#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeAnother nasty bug was found If special characters appeared in names or texts, this resulted in a system violation. especially if periods or commas appear in the block name. Now this problem has been f... Continue reading
- October 25, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeWorking in visual novel has already yielded results. To expand the basic functionality even more conveniently, a new component has been added to the "HTML-code" script structure. It can be used to add... Continue reading
- October 24, 2020 by Kirill Live12#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecode, #Blender 3d, #anime, #3D Art, #mascote, #ビジュアルノベル, #视觉小说, #비주얼 노벨, #визуальная новеллаTo test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to use Blender 3D and Freestyle technologies... Continue reading
- October 15, 2020 by Kirill Live#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeNow program can itself generate a list of suitable files. It checks all files in the project folder and lists the appropriate files for a specific task... Continue reading
- October 10, 2020 by Kirill Live8#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeRecently I spread about the project to friends and noticed that a chain of events led me to this project. In September 2019, I got lost on the subway in my hometown.Then I remembered the opinion that... Continue reading
- October 09, 2020 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecode, #ui, #ux, #gui, #interfacesAdded the ability to add background image and music to the scene... Continue reading
- October 06, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeThe visual editor has learned to speak! traditionally the first words "hello world"... Continue reading
- October 01, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeIs it worth adding a background image setting in the visual editor?... Continue reading
- September 30, 2020 by Kirill Live5#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecode, #ui, #ux, #gui, #InterfacesAdded "Legacy choice" tool that allows automatic selection of next story block on values in variables. How does it work. you have 2 characters with whom you can explore the cave. the player will choos... Continue reading
- September 29, 2020 by Kirill Live4#ui, #ux, #gui, #Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeDue to a small mistake I made when displaying the structure of the script in the initial stages. most of the script block interface has to be redesigned. But now I am comfortable with displaying all t... Continue reading
- September 28, 2020 by Kirill Live6#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeAdded the ability to change the order of dialogue and scenes inside the story block... Continue reading
- September 28, 2020 by Kirill Live5#fairy-tale, #game-design, #game-engine, #gamemaker, #github, #interactive-fiction, #kinetic-novel, #open-source, #sourcecode, #visual-novelIt is now possible to export all texts in all languages from novel to CSV spreadsheets. The format is supported by most spreadsheet editors such as Google tables, MS Excel or OpenOffice calc. Which gr... Continue reading
- September 25, 2020 by Kirill Live6#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeTo test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels, and do you need 3d graphics support (su... Continue reading
- September 24, 2020 by Kirill Live4#Fairy Tale, #Game Design, #Game engine, #GameMaker, #GitHub, #Kinetic Novel, #Open Source, #sourcecodeNow the button for selecting a localization not only displays the current transition in the editor, but also launches a preview of the visual novel in the selected language... Continue reading
- September 23, 2020 by Kirill Live6#browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visual, #ui, #ux, #guiAdded the ability to color-code plot blocks. which will allow you to more accurately separate the plot branches or episodes of the story... Continue reading
- September 23, 2020 by Kirill Live6#browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visualTwo novels are currently being created on the tuesday js engine. and at the request of the user kurrrat , a branch from the visual editor was added as a 'live edit mode' which allows to modify the scr... Continue reading
- September 22, 2020 by Kirill Live6#browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visual, #ui, #ux, #gui, #InterfacesFinally added a button to create a new story block. and the ability to delete and rename blocks. How convenient and understandable, in your opinion, is the button for creating a new block in the lower... Continue reading
- September 19, 2020 by Kirill Live6#browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visual, #QuestionHello! For the visual editor, it remains to make a scene editor. But I still don't know which interface to make. Anyone have any suggestions for the interface? absolutely any from specific examples to... Continue reading
- September 18, 2020 by Kirill Live6#browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visualA system for extending the functionality of the engine using plugins has been added to the editor. Tuesday.js had this system before, but there you had to add plugins manually and know their functions... Continue reading
- September 17, 2020 by Kirill Live5#ui, #ux, #gui, #browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visualThe visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There, you can set the key value by simply pre... Continue reading
- September 16, 2020 by Kirill Live6#ui, #browser, #Fairy Tale, #html, #interactive, #javascript, #Kinetic Novel, #novels, #tale, #visual, #update, #editorThanks to everyone who helps improve the editor. In particular LaurentK and Anastasia Maru for testing idea Thanks to this, the editor has improved navigation through script blocks. transition from el... Continue reading
- September 13, 2020 by Kirill Live6#visual, #novel, #editor, #visual-novel, #engine, #tuesday js, #browser, #html, #js, #javascript, #game, #webThe ability to search for a history block has been added to the visual editor, and the preview can now be launched from the selected block... Continue reading
- September 08, 2020 by Kirill Live5#Visual novel, #ビジュアルノベル, #视觉小说, #비주얼 노벨, #визуальная новелла, #engine, #js, #javascript, #browser, #html, #css, #web, #githubtuesday js is in beta and is now available to everyone. tuesday is engine for browser visual novel written in javascript without using convas or third-party libraries like jQuery. It uses standard ht... Continue reading