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Hello again! I wonder if it's possible to access the go to block inside javascript? I'm thinking of an interface button that leads you to specific scene according to some variables. While using choice is probably close enough to this, I'd like to keep it clean and only use choice when necessary, mostly because I'm planning to use the generated dialogue script with another engine for an experimental project of mine ^^

Thank you, and have a nice day!

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yes

go_to("block_name") - Go to an specified history block by specifying its name in the block_name parameter.

Hello. I may have run into a problem with Tuesday's zip archive creation.

I tried to add music to a test game. However, when I package the project into a zip archive for play testing, the resulting game does not have music. When the zip archive is created, the .mp3 file name extension is stripped away from the names of the game's music files. The file name extension must be manually added back to the music files.

I use the Android version of Tuesday, on a laptop that runs on ChromeOS. Is this supposed to happen? Has anybody else experienced this problem?

Thank you for reporting this bug. It will be fixed in a future version.

Thank you :D

Hi, here are some questions I'd like to have an answer.


1. Know how to fully customize a dialogue board? I have my board drawn but I cannot change it for the one already done for the program.

2. know how you could vary between dialogues? try to use variants and their values but it didn't help me much.

3. customize the options. Someone knows how to do that? the only solution I had is to put a picture behind the options but it was very ugly when exporting it.

That's it for now, the truth is very good the engine and I'm doing Spanish-speaking tutorials about the engine. Also doing my own game and I want it to look good.

(1 edit)

I think you will find the answers to these questions here:

Step 11 : Launch scene edit

https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial_es

It serves me, I use it, but I mean there's a slight change of dialogue after making several decisions before.

The idea is that I want the character to be able to react as many times as they have been badly answered.

For example:

If it's once serious "oh, you don't seem to like it" and if you're done several times say "oh, you don't seem to like it yet" alternates the dialogue through how many times we treat it with indifference to the character.

I hope my doubt is understood, the translator can misinterpret some words from Spanish to English.

Perhaps I misunderstood you again, but what you described sounds like an element of "Legacy choice". this It allows you to change history branches based on values from variables.

doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_quiz_or_tes...

Each element in the scene has a setting called "Display conditions" - an additional setting of conditions for showing or hiding an object in the scene relative to the values in the variables.


doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#unlocked_content

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_unlocked_co...

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Thank you so much for this!

I'm making my first game with this!

It's very easy to use so i would recommend for beginners

Se pueden agregar cinematicas o videos?

se puede publicar el juego creado en otras plataformas como itchi.o?

Se pueden agregar peleas rpg tipo omori o mother?

(+1)

Puedes agregar videos, pero el audio no se incluirá. Deberá agregar el audio como un archivo separado.

El juego se puede publicar en itch.io.

No hay forma de crear peleas estilo RPG con conocimientos básicos de cómo utilizar el motor de novela visual. Probablemente necesites saber cómo escribir el código para una batalla y luego agregarlo al bloque de historia donde quieres que se lleve a cabo la pelea. No puedo ayudarte con esto porque no sé codificar.

Lo siento si mi español es difícil de entender. Estoy usando el Traductor de Google.

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